ARCHITECTURAL DESIGN AND URBANISM ARCH 371 (Dharwadker/E2) Junior Design Studio, Fall 2023, CRN 71852 MW 1:00-5:50PM Architecture Building Room 200, University of Illinois at Urbana-Champaign


PHASE 6: ANIMATIONS

ASSIGNMENT

Create an animation (approximately 30 seconds in duration) that explores a temporal quality of your Library-of-Things design proposal. Revisit a previous phase of representation (model, perspective, plan, or section) as a starting point; speculate on how an animated version of a model, perspective, plan or section might amplify your narrative and design concept. Techniques to animation will vary by section; please consult your instructor for further instructions and/or constraints.

In Section E2, we will focus on an animation that explains your program and massing choices. You are encouraged (but not required) to explore animating a massing or program diagram using Adobe AfterEffects. You may also choose to create a GIF using another piece of software. Regardless of your preferred method, the animation should help explain how spaces are organized in relation to each other in your design proposal. The animation should seek to give a “big picture” narrative of your design.

OBJECTIVES

  • To explore time, sequence, and duration as an essential part of experiencing architecture and the built environment.

  • To create and test architectural representational techniques that utilize moving image and/or animation to tell a story.

CONSIDERATIONS FOR ANIMATED STUDY

  • Studies of program over time: cycles of the day, week, season, or year.

  • Studies of inventory circulation: storage, retrieval, check-out, repair, and return.

  • Studies of spatial reconfiguration, and/or architecturally moving parts.

  • Studies of abstract conceptual or perceptual architectural “moves.”

  • Animation of personal narrative(s) or specific user scenarios. For example, “a day in the life” of a visitor, or a “day in the life” of the building.

POSSIBLE TECHNIQUES

  • Stop Motion vs. Live Recording techniques.

  • Digital vs. Physical moving parts and assets.

  • Fixed camera vs. moving camera

  • Cinematic camera moves: dolly, pan/whip pan, trucking, arc shot

SCHEDULE AND DELIVERABLES

  • Monday, Oct 30: Lecture On Animations; Desk Crits.

  • Wednesday, Nov 1: Desk Crits—show preferred digital techniques and animation in progress.

  • Monday, Nov 6: Upload full draft animations by 12:00pm before studio.

  • Wednesday, Nov 8: Upload final animations to our section’s Box folder by 12:00pm, before studio. In class, we will screen a Short Film Festival and hold a discussion.

RESOURCES

  • Tutorial for AfterEffects 2023 (requires Illinois Net ID login): Link

  • Tutorial for AfterEffects 2022 (requires Illinois Net ID login): Link

  • Bringing an AI file into AE (start at 9:10): Link

  • Tips on organizing drawing layers in AI: Link

  • Professor Clark’s lecture on animations from Oct. 30: Link to slides

  • Professor Clark’s tutorial (watch through 25 minutes, and then pick up again at 41 minutes for AI>AE workflow): Link to video on Illinois MediaSpace